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Professional Experiences
Playabit
As a game developer at Playabit, a sub-studio of Wildlife Studios, I have played a crucial role in the development of "Time Blast". As the solo developer for the first six months, I was responsible for implementing core gameplay mechanics and ensuring smooth and engaging player experiences. I optimized game performance, achieving a significant boost in efficiency. Additionally, I developed internal tools to streamline the game development process, enhancing efficiency for the entire team.
Alictus
Contributed to 15+ hyper-casual games, including several #1 downloads in US and global markets. My role primarily involved game development and later expanded to system development, including creating adaptable game architectures. This resulted in rapid prototyping, a common framework across projects, and streamlined updates.
Creasaur Entertainment
Collaborated with a multidisciplinary team of one graphical designer, one level designer, and three developers to create several mobile hyper-casual game prototypes using Unity. After evaluating the prototypes, we completed the development of "Flashball: Glow Out" within one month, which underwent user experience testing in the USA, England, and Canada app stores. Subsequently, we worked on a mobile idle game project, implementing as many game mechanics as possible before the internship concluded.
TaleWorlds Entertainment
Mobile Game Development Internship: Collaborated on debugging and implementing features in a mobile game project with four interns. Extended internship to independently enhance GUI and UI.
Mount & Blade II: Bannerlord Campaign Team: Initially resolved quest and dialogue bugs, later refactored game hotkeys, and contributed to the preparations for the Gamescom 2018 showcase.
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