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Community RTS Engine
Unity Project
Collaborated with a team to develop a versatile engine for creating various subgenres of real-time strategy (RTS) games, recognizing the common foundational elements shared across platforms. Our objective was to design a comprehensive RTS game engine capable of supporting at least three distinct types of RTS games, catering to diverse consumer interests and needs. The core engine features essential components such as graphical assets, animations, movement and interaction mechanics, static maps, and a cohesive aesthetic style. Utilizing this robust framework, we successfully designed and developed three unique RTS games: Commander, Kingdom Builder, and Spells and Battlefields.
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